Polish Final
Heaven VS. Hell - Final Updates
We're posting our last update.
We are tweaking our mechanics, adding new player feedback visuals and new art works.
We started with adding the switch visuals to our game.
The map lay-out changed for maximum fun and space where the players can fight. We added a lava shader to our hell environment .
We got new animations that are also implemented.
There is a complete new overlay on our scene for Heaven and Hell, we've also added new particles for this.
//-- Animations --//
-----------------------
The animations have been "re-touched" , they run smoother now and we've implemented them in our game.
( in the last update, we had the animations, but they were not in the game)
//-- Post Processing --//
//-- Lava Shader --//
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For post processing, we changed the parameters until we were happy with the results of our overall screen.
We've used a lava shader from River Wang . https://github.com/riveranb/UnityLava.
This improved our overall look of hell environment.
For heaven, we added a new skybox to give it a better look (better immersion of heaven)
For post processing, we changed the parameters until we were happy with the results of our overall screen.
We've added new lights too.
//-- Pink Swoosh --//
The Pink Swoosh is a cloud that can spawn one time in the game and pushes the players hit by the cloud. Spawning times are random and it only appears in Heaven. It can come from four different directions: north-east, south-east, south-west and north-west.
//-- Player Feedback --//
We've added a couple of feedback visuals, like an indicator that tells the player when the game starts and when it ends.
The menu also got a new overlay
//-- Player U.I. --//
We've added U.I. elements for the score, underneath , you can find the score of each individual player and when the game ends, a scoreboard will pop up with the final score of everyone , also the players can see their position. ( first place, second place, ...).
The button lay-out is also finalized so we created a handy guide picture of every button.
(each color corresponds to each player)
//-- Pick Ups --//
We've added the objects for each power up in this update, This will spawn random power ups on the map with predefined locations . We will use this for various items like:
- Health power-ups
- Defense power-ups
- Speed power-ups
- Attack power-ups
- Knock back power-ups
Files
Get [Group04] Heaven vs. Hell
[Group04] Heaven vs. Hell
game project
More posts
- Polish sprint week 1May 15, 2019
- Production sprint 2 week 3May 08, 2019
- Production sprint 2 week 2Apr 24, 2019
- Production sprint 2 week 1Apr 03, 2019
- Production sprint 1 week 3Mar 27, 2019
- Production sprint 1 week 2Mar 20, 2019
- Production sprint 1 week 1Mar 13, 2019
- Prototype sprint week 2Mar 06, 2019
- Prototype sprint week 1Feb 27, 2019
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