Production sprint 2 week 1
Heaven VS. Hell - Updates: Sprint 02 - Week 01
This week, we mainly focused on cleaning up code, fixing bugs, getting rid of the most warnings.
After that we added some user interface, power-up system, weapon system and an improved version of the corruption system.
// -- Systems -- //
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Corruption System
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Problem:
We've changed the system, because the corruption were distributed individually.
Which resulted in some issues, when a player died, the corruption would also disappear.
Fix:
Every corruption point goes to the game manager now.
So one object that keeps everything managed instead of individual points
Power-up System
-------------------
We've added a power up system in this update,
This will spawn random power ups on the map with predefined locations .
We will use this for various items like:
- Health power-ups
- Defense power-ups
- Speed power-ups
Weapon System
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The player can pick up a weapon or throw it away.
More weapons will follow.
// -- U.I. -- //
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Corruption Bars
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We've added a design to the corruption bars
two rotating gears with a corruption counter in the middle
Lives x5
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[NOT IMPLEMENTED YET]
To represent how much lives a player has left, we will use
a bar with 5 hearts with their respective colors.
Files
Get [Group04] Heaven vs. Hell
[Group04] Heaven vs. Hell
game project
More posts
- Polish FinalJun 11, 2019
- Polish sprint week 1May 15, 2019
- Production sprint 2 week 3May 08, 2019
- Production sprint 2 week 2Apr 24, 2019
- Production sprint 1 week 3Mar 27, 2019
- Production sprint 1 week 2Mar 20, 2019
- Production sprint 1 week 1Mar 13, 2019
- Prototype sprint week 2Mar 06, 2019
- Prototype sprint week 1Feb 27, 2019
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