Production sprint 2 week 3


Heaven VS. Hell - Updates:  Sprint 02 - Week 03


This week marks the end of the production sprint. All features are now in the game. We added the Pink Swoosh to heaven, the character models, power-up models, deciding the number of players, rigged/animated the characters, UI for points and timer.

 

// -- Decide number of players -- //      

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Instead of being forced to play with four people, now you can play between 1 - 4 players. ( one player is not recommended , it will be sad and lonely. ) 
The number of controllers connected decides how many players are playing this game. When starting the correct number of characters will spawn.

 

// -- Pink Swoosh -- //      

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The Pink Swoosh is a cloud that can spawn one time in the game and pushes the players hit by the cloud. Spawning times are random and it only appears in Heaven. It can come from four different directions: north-east, south-east, south-west and north-west.

// -- Characters -- //  

We added character models to the game. The models are different for Heaven and Hell. For Heaven the color of the halo and wings change for different players. For Hell the horns and shoulder pads change color.

// -- Power-ups -- //  

Each powerup has a unique model.

// --  U.I. -- //  

We made the points for each player visible in the color of the player.

There is a timer visible in between the corruption points. When the timer hits zero, the game stops and the player with the highest score wins.

// -- Light-- //  

Hell and Heaven have different lighting as hell is inside. We started placing basic lighting to change the atmosphere.

// -- Rigging and Animations-- //  

We rigged the character models and made some basic animations.


// -- Clouds -- //  

In Hell, when the player moves, the character makes a dust particle trail.

// -- Debug -- //  

This week we fixed a lot of bugs.

In Hell, when the players were too close the melee attacks would not hit. We fixed this by changing the raycast which detects when an attack hits. Now the player can also hit multiple characters in one attack.

There was also a problem with the corruption points and the level switch. The corruption points had to reach a value above the maximum, or below the minimum, to make the switch happen. It now happens when it reaches the limits.

The corruption bar depleted jumpy as the values that where subtracted where to big. We changed the values and now it depletes smoothly.

The players couldn’t jump on stones and get stuck. The stones are now set as an item that can be walked/jumped upon.

 

Files

HvH_v1.5_08.05.2019.zip 22 MB
May 08, 2019

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