Production sprint 2 week 2
Heaven VS. Hell - Updates: Sprint 02 - Week 02
This week, we have re-iterated over how our re-spawn system would work, we also scrapped our old menu and added a new menu! There is also a point system that will change the difficulty of every player.
// -- RESPAWN -- //
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For the re spawn: the player will be frozen in place at his spawn point.
The body will be transparent and he has to spam the "SQUARE" button to get revived.
The more points you have , the more you have to spam the revive button.
The middle fills up when you spam "SQUARE" but it becomes harder once you achieve more points!
// -- MENU-- //
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The old menu was too serious for our game, so we changed the lay-out and the button interactions with it.
A fresh - revamped menu!
// -- POINT - SYSTEM-- //
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We switched from the lives system to a point system.
This is done for several reasons:
-> players can't wait until everyone dies
-> players have to gather points to win the game ( so everyone is active)
-> players who are falling behind will receive a faster re-spawn time.
-> players will lose points if they stay in the re-spawn mode
Files
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[Group04] Heaven vs. Hell
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More posts
- Polish FinalJun 11, 2019
- Polish sprint week 1May 15, 2019
- Production sprint 2 week 3May 08, 2019
- Production sprint 2 week 1Apr 03, 2019
- Production sprint 1 week 3Mar 27, 2019
- Production sprint 1 week 2Mar 20, 2019
- Production sprint 1 week 1Mar 13, 2019
- Prototype sprint week 2Mar 06, 2019
- Prototype sprint week 1Feb 27, 2019
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