Polish sprint week 1


Heaven VS. Hell - Updates:  sprint 01 - week 01

This week, we're finalizing our game.  We're not adding any new functionalities but we're cleaning the code base and the tweaking of some mechanicsNew animations are also being added and the player feedback visuals are also being produced at this very moment.  
The level is getting a new overlay with post processing effects. 

//-- Animations --//      

-----------------------

We've  added new animations to our characters:

  • Walking
  • Jumping
  • Idle
  • ...





//-- Post Processing --//      

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We've added a couple of things to give our heaven vs hell world a better vibe:

For hell, we've added:

  • Ambient Occlusion
    -> to make the shadows darker 
  • Color grading
    -> to make the environment feel warmer

For heaven, we've added:

  • Bloom
  • Depth of field
  • Ambient occlusion
  • Color Grading

(Hell, (NOT FINALIZED!))

(Heaven, (NOT FINALIZED!))

//-- SOUNDS --//      

--------------------

We've included the soundtracks we had 3 - 5 weeks ago, but we also found new sound effects

Added (in the game):

  • Background song for heaven
  • Background song for hell
  • Sword attack sound effects (two sounds)
  • Getting hit sound effects (two sounds)
  • Shooting arrows sound effect (two sounds)
  • Timer last seconds sound effect

//-- U.I.--//      

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For U.I. , we stepped away from the first iterations of the corruption bar and we've added an indicator that shows
when you cross to heaven or hell. 


When the players are in hell, the bar will show 100 % (left side). When the players attach each other, the bar will start to deplete, when the left or right bar hits 100%, it will switch to the right level , so :

left bar = 100 % ? -> we'll go to heaven
right bar = 100%? -> we'll go hell 



//-- Logo --//      

--------------

Every game has a logo. 
So we created one. 


Files

HvH_v1.6_15.05.2019.zip 30 MB
May 15, 2019

Get [Group04] Heaven vs. Hell

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